first (and last?) release, 29/3/06

everything done by scratch with zmodeler 1.7/2 and photoshop 8
model pc: 1660
texture: 1024^

the jetski will replace the dinghy (thats that small crappy boat)

you will need an "img tool" to add the dff and txd to the file: gtasa/models/gta3.img
google is your friend.

handling lines belong into the file: gtasa/data/handling.cfg
open it with notepad and replace the relevant lines.

handling 1 (very sharp controls, rather arcade style):

DINGHY        800.0    583.3   1.0    0.0 0.0 0.0     1    1.1 0.5  1.00   5 600.0 1.6  5.0  R P 	     0.07  0.01 0 30.0  	1.0  4.5   0.0   3.50  0.1  0.7  0.0		0.2  0.12  5000 	8000000		0			0  1	0
and:
%	DINGHY		1.10	2.1		0.4		5.0		0.30		-0.8		4.0			0.001		0.993		0.997		0.85		0.94		0.94		2.0

handling 2 (jetski slides around more/bad grip):

DINGHY        800.0    783.3   1.0    0.0 0.0 0.0     1    0.1 3.5  1.00   5 200.0 1.6  5.0  R P 	     0.07  0.01 0 30.0  	1.0  4.5   0.0   3.50  0.1  0.7  0.0		0.2  0.12  5000 	8000000		0			0  1	0
and:
%	DINGHY		0.70	0.6		0.4		5.0		0.30	-0.8	4.0			0.94	0.993	0.997		0.85	0.94	0.94	3.0

for possibly more handlings visit the official release topic: http://www.gtaforums.com/index.php?showtopic=239497

you dont see dinghys very often in sa, thus ive added the vehicles.ide, it can be installed if you wish to spawn the jetski per cheat: truegrime
it also has a value changed so that the jetski appears more often..

vehicles.ide replaces the original file located at: gtasa/data/vehicles.ide
you can aswell just switch the IDs of "thrash" and "dinghy" if you know what youre doing.


thanks to johnline and special thanks to suction testicle man for compiling a txd (my laptop sucks), supplying me with the original dinghy.dff, hosting etc.. :)

contact info:
msn: rebel_36_@hotmail.com
mail: l2ebel@hotmail.com

thanks for downloading and hf 

copyright 2006 l2ebel

