    ____  ____         ____
   |  _ \|  _ \ _   _ / ___|
   | | | | |_) | | | | |  _
   | |_| |  _ <| |_| | |_| |
   |____/|_| \_\\__,_|\____|
 
   |AIRCRAFT CARRIER TROPIC|
   |        BETA 2         |
   |    Updated handling   |
   |    Interior updated   |
   |   Water dock working  |
   | Runway is operational |


-----    By  [DRuG]NikT    -----
-----   nnnikt@gmail.com   -----
-----  http://drug.now.nu  -----

This mod replaces the Tropic in GTA San Andreas with the Easter Bay Aircraft Carrier.

The model was taken from San Andreas, then converted to a pre-textured boat, handling added and a col file made by [DRuG]NikT.

The col file in this version covers the key surfaces, we are at the max 2000 polygon count, so I'm trying to keep it lean. Stay tuned for an updated release with more complete collion data, and interior models of missiles etc included, but only if I can find a way to squeeze more in - 
we're pushing all the limits now except the collision file, which I've left a little room in so that it might run on Cerbera's machine..  he is responsible for making this thing heavy, so we can all land on it... THANKS CERBERA!!!  (and his handling editor rox).

Enjoy!

--- Installation: ---

0. Close San Andreas

1a. Download the new IMGtool 2.0 updated for San Andreas from 

   http://spookie.powerpill.co.uk

   or

   http://www.gtagarage.com

*NOTE* Old Vice one won't work!

1b. Download Cerbera's handling editor from the release thread at gtaf:
   
   http://www.gtaforums.com/index.php?showtopic=196381

*NOTE* THis is required in order to prevent the columns being destroyed when copying/pasting handling data - it will parse the columns such that they all land in the right spots.

2. Find the existing tropic.txd and tropic.dff in 
<san andreas main folder>\models\gta3.img

3. Delete them both from the img using IMGtool

4. Using IMGtool, add the tropic.dff and tropic.txd in this package SEPARATELY, multiselect is
   not working properly in IMGTOOL 2.0.

5. Using IMGtool, select the option to rebuild archive.

6. Open <san andreas main folder>\data\handling.cfg in Cerbera's handling editor.

7. Find the two lines similar to those below in handling.cfg & replace with the ones below then save:

TROPIC	60000.0	90000000	1.0	0.0	0.0	0.0	25	1.00	10.0	0.45	5	999.0	50.0	150.0	R	P	0.0	0.0	0	20.0	1.8	3.0	0.0	0.10	0.1	0.0	0.0	0.2	0.33	73000	8000400	0	0	1	0
... then click view, boat data, and replace with the line below:

TROPIC	0.35	0.6	0.5	1.0	0.10	0.0	20.0	1.0	1.0	1.0	0.1	0.1	0.75	10.0

If you insist on using notepad, ensure you only replace the numbers, not the spaces.

*edit*
brixster from gtaforums suggests the following handling edits resolve issues with the carrier flying up in the air when hitting something - you can turn going backwards now and transport cars pretty well. Thanks Brixter!

TROPIC 4000.0 8000000.0 0.9 0.0 -0.1 -9.5 50 0.30 15.0 0.55 5 265.0 2.5 170.0 4 P 0.00 0.00 0 25.0 0.11 45.0 0.0 0.01 0.7 0.0 0.0 0.0 0.20 73000 8000408 1000000 0 1 0
... then click view, boat data, and replace with the line below:

TROPIC 0.60 0.59 0.0 2.0 0.30 0.0 20.0 0.89 0.999 0.997 0.90 0.99 0.97 7.5


8. Save & Test - you can spawn one using BazW's Teleport & Car Spawner - it's ID is 454.

You can download it from:
http://nikt.zog.net.au/GTA-SA[1].Spawn.Teleport-Trainer.v2.3.rar

A good spot to spawn is at this XYZ, which the Car Spawner's Teleport function will allow you to get to:
x 258.3102  y 2935.662  z 1.766131
